Godot @ GDC 2024
Since we had a great & productive time last year, and 2,000 pins dispersed around the world to prove it, we are attending the Game Developer Conference (GDC) again. It is taking place March 18-22 in San Francisco, California.
This year, W4 Games is organizing a Godot Pavilion and the Godot Foundation will be there hosting a selection of developers who could not be more stoked to let you play their Godot Engine games on the expo floor.
You will find us at: booth S763, North & South Halls, Moscone Center.
To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with the Expo Pass. Check the GDC website for more information.
Event details
Godot GDC Meetup @ GitHub HQ
Another year, another meetup! To continue with our tradition, thanks to our friends over at GitHub we are hosting the fourth annual Godot GDC Meetup.
Join us on Wednesday, March 20 from 5:00 pm to 9:00 pm at GitHub HQ to meet Godot core contributors, game developers, and users from around the world.
The event is open to anyone interested in the Godot Engine: AAA, indie, and hobbyist developers of all levels are welcome. Food, drinks, and Godot!
See the event page for details and registration.
Event details
- Date: Wed, 20 March 2023, 5:00 pm to 9:00 pm
- Location:
275 Brannan St, San Francisco, CA 94107
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Sign up on luma.
GodotCon Munich 2023
Mark your calendars for November 4th and 5th, 2023, as these two days will be packed with talks, Godot games, workshops, and the chance to meet your fellow Godot contributors in person! No matter if you’re a beginner or an experienced Godot user, there’s something for everyone.
You can join online on our YouTube channel where we will live-stream and upload the recordings of the talks.
Event details
Godot @ gamescom 2023
gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia. It is the world’s largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018.
We’ll be at the Godot booth in the Business Area, Hall 2.2, Stand C-042.
Thanks to Ramatak and W4 Games who are donating it, the Godot Engine will have a booth. This is an excellent opportunity to meet us, and like-minded folks. Come hang out around the booth and get some free swag!
Event details
Godot Meetup Valencia 2023
As many contributors are already gathering for the Godot Sprint, we
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
some engine developers and other users. Feel free to bring a demo of your game if you would like to
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.
Entrance will be free.
Event details
- Date: Sat 3 June @ 10:00 am
- Location:
Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
Godot Sprint Valencia 2023
For three days before Godot User Meeting 2023, we will be hosting what we call the
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
Entrance will be free.
Event details
- Date: Wed 31 May through Fri 2 June @ 10:00 am
- Location:
Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
Godot GDC Meetup @ GitHub HQ
Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
holding the third annual Godot GDC Meetup.
GitHub is generously hosting us again at their headquarters.
The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
levels are welcome. Snacks, drinks, talks, and Godot!
See the event page for details and registration.
Event details
- Date: Wed, 22 March 2023, 6:30 pm to 9:30 pm
- Location:
275 Brannan St, San Francisco, CA 94107
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Sign up on luma.
Godot @ GDC 2023
We are excited to announce that the Godot Engine will attend the 2023 Game
Developers Conference (GDC), on March 20-24.
W4 Games is sponsoring us this year, thanks to them, the Godot Engine will
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
all over the world to present their high-profile games at our booth, and share their Godot experience with
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
like-minded folks, so come to hang out and play some of the fantastic games.
You might even get some free swag ;)
To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
the Expo Pass. Keep in mind that pass prices increase over time. Check the
GDC website for more information.
Event details
Godot User Meeting 2022
Taking the opportunity that many contributors gather for the Godot Sprint, we
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
users, bring a demo of your game and attend a couple of Godot-related talks. More information
here
Event details
- Date: Sat 4 June 2022, 10 am - 19 pm
- Location:
La Lleialtat Santsenca, C/ Olzinelles 31, 08014 Barcelona, Spain
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
Godot Sprint Barcelona 2022
The two days before Godot User Meeting 2022, we organize what we call the
Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.). More information
here
Entrance will be free.
Event details
- Date: Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days
- Location:
La Lleialtat Santsenca, C/ Olzinelles 31, 08014 Barcelona, Spain
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
GodotCon Brussels 2020
Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
FOSDEM 2020 to organize our own Godot Conference right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play Godot-made games.
A Call for Proposals has been posted, and
speakers will be announced in January.
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an
even greater community!
To spread the word about the event, you can use the
GodotCon Brussels 2020
banner.
Event details
- Date: Mon 3 & Tue 4 February, 9 am - 6 pm both days
- Location:
Ludus Académie, Quai du Commerce, 48, 1000 Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
FOSDEM 2020
FOSDEM stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.
We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to
give away.
Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
many others will cover different technology stacks and projects.
Refer to the FOSDEM 2020 website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))
Event details
- Date: Sat 1 & Sun 2 February 2020
- Location:
Université Libre de Bruxelles (ULB), Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
No registration needed, you can just show up at our stand and say hello :)
Godot Sprint Brussels 2020
The two days before FOSDEM 2020 and GodotCon, we organize what
we call the Godot Sprint, with the intent for contributors to meet IRL and get some work done! This
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
writing or the creation of other teaching materials (demos, courses, etc.).
Entrance will be free.
Event details
- Date: Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days
- Location:
Ludus Académie, Quai du Commerce, 48, 1000 Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
Godot GDC Meetup @ GitHub HQ
Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
Godot GDC Meetup at the GitHub HQ.
GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
community members and play Godot games.
See the Eventbrite
page for details and registration.
Event details
- Date: Thu, 21 March 2019, 6:30 pm to 9:30 pm
- Location:
GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107
- Entrance fee:
Free
- Registration:
Mandatory. Sign up on Eventbrite.
GodotCon Brussels 2019
Like the past two years, we're taking the opportunity that many community members flock to Brussels for
FOSDEM 2019 to organize our own Godot Conference right after it. There
will be talks and workshops given by engine users and developers, and plenty of time to discuss with each
other and play Godot-made games.
A Call for Proposals will be posted soon, and speakers will be announced in late December or January.
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and
an even greater community!
To spread the word about the event, you can use the
GodotCon Brussels 2019
banner.
Event details
- Date: Mon 4 & Tue 5 February, 9 am - 6 pm both days
- Location:
Ludus Académie, Quai du Commerce, 48, 1000 Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
FOSDEM 2019
FOSDEM stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.
We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.
We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
as soon as we know more.
Refer to the FOSDEM 2019 website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))
Event details
- Date: 2 & 3 February 2019
- Location:
Université Libre de Bruxelles (ULB), Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
No registration needed, you can just show up at our stand and say hello :)
Godot Sprint Brussels 2019
The two days before FOSDEM and GodotCon, we organize our first
Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
Entrance will be free.
Event details
- Date: Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days
- Location:
Ludus Académie, Quai du Commerce, 48, 1000 Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form ASAP so that we know who will be there and can organize the event accordingly.
GodotCon 2018
After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
you can attend both events at once. GodotCon is the yearly meetup of the Godot Engine community, open to
all interested users and contributions, whether complete beginners/new users or core developers.
The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
while getting to know the community in person and learn from experienced users.
Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
Godot users in Europe to meet him!
To spread the word about the event, you can use the
GodotCon 2018 banner as well as
print out the GodotCon 2018 poster.
Event details
- Date: 5 & 6 February 2018, 9 am - 6 pm both days
- Location:
Ludus Académie, Quai du Commerce, 48, 1000 Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Mandatory. Please fill this form before 15.01.2018 so that we know who will be there and can organize the event accordingly.
FOSDEM 2018
FOSDEM stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.
Godot stand (with goodies!)
Like last year, we will have a Godot Engine stand. It will
be located in Building K (Campus plan,
OpenStreetMap).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.
Meeting the community
The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online. We will have plenty of time to grab some Belgian beers together, and maybe
organize a community dinner together on Saturday evening.
Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
him in Europe :)
Event details
- Date: 3 & 4 February 2018
- Location:
Université Libre de Bruxelles (ULB), Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
No registration needed, you can just show up at our stand and say hello, but we’d be glad if you would fill this form anyway so that we know who to expect.
Meet the Nodes, Paris
We are organizing a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the
Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after
5 pm though).
The event will be partly talks from Godot developers about their current projects, engine features, etc., as
well as workshops. Both curious beginners and experienced developers should find something interesting to work
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
features.
Schedule and talks
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
Linietsky (reduz), Rémi Verschelde (Akien) and others.
Event details
- Date: Saturday 22 April, from 9 am up to 7 pm
- Location:
Mozilla Space in Paris, 16 Bis Boulevard Montmartre, Paris 75009, France
- Entrance fee:
Free
- Registration:
Please add yourself to this form if you intend to come, so that we have a general idea of the number of attendants.
GodotCon Europe 2017
Behind the pompous name of GodotCon (short for Godot Convention), you will mostly find the first
official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
can also stay a bit longer for GodotCon.
The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
the users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.
Schedule
There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
transfer from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
documentation, so that we can strengthen the community of co-developers.
More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
the attendants, so join us!
Event details
- Date: Feb 6 and 7, starting at 9 am
- Location:
Hackerspace Brussels (HSBXL), Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
Please fill this form so that we know who will be there and can organize the event accordingly (it’s different if we are a dozen or 40).
FOSDEM 2017
FOSDEM stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.
Godot stand (with goodies!)
This year will be Godot's first official participation with a
Godot Engine stand. It will be located in Building H
(Campus plan).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.
Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
etc.)? Get in touch with us on one of the community channels (especially IRC ;)).
Escoria talk in the Open Game Development track
Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a
25 min talk about Godot and particularly
Escoria, the Godot-based open source framework for point'n'click adventure games
that was released recently. For those who can't
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
few weeks though).
- Date: Sunday, Feb 5 @ 16:30
- Location: Room AW1.126 (come early, places are limited)
- Link: FOSDEM abstract
Meeting the community
The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together on Saturday evening.
Event details
- Date: Feb 4 and 5 2017
- Location:
Université Libre de Bruxelles (ULB), Brussels, Belgium
(Show on map) - Entrance fee:
Free
- Registration:
No registration needed, you can just show up at our stand and say hello, but we’d be glad if you would fill this form anyway so that we know who to expect.