Since we had a great & productive time last year, and 2,000 pins dispersed around the world to prove it, we are attending the Game Developer Conference (GDC) again. It is taking place March 18-22 in San Francisco, California.
What can you expect?
This year, W4 Games is organizing a Godot Pavilion and the Godot Foundation will be there hosting a selection of developers who could not be more stoked to let you play their Godot Engine games on the expo floor. Keep an eye on this space to not miss the line-up announcement!
We are also bringing along Godot Foundation members (like Adam, Emi, George, Nat, Rémi, Winston & more) for in person chats, as well as inviting any maintainer/contributor present for work reasons to come join us any time :)
You will find us at: booth S763, North & South Halls, Moscone Center.
If you would like to schedule a meeting with the Godot Foundation, you can write an email to Emilio with “GDC” in the subject.
Other than that, we are also planning a Godot get-together at GitHub HQ on March 20th, more info on that as soon as we can share it.
Where can I stay up to date?
This blog is the right place. In addition, we put out a forum post asking the community who plans to attend, to give you the chance to connect and make plans together. Lastly, don’t forget to follow our socials, where we are sure to post some pictures during the event as well.
I can’t come…
We are aware that traveling to the US for a conference is not an option for all of you.
If you want to meet us in person, you can also do so at gamescom (August 21-25, Cologne) or even later this year at GodotCon (date and location TBD). Parts of the team will be present at the newly merged Gamescom Latam/BIG Festival (June 26-30, São Paulo) too.
In case you are looking for networking opportunities concurrent to GDC, there are online alternatives like https://notgdc.io/ worth checking out.