Blog

Filtered by: Progress Report

Yuri Roubinsky Yuri Roubinsky  -  1 November 2021

Improvements to shaders and visual shaders in Godot 4.0

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Juan Linietsky Juan Linietsky  -  1 November 2021

Animation data rework for 4.0

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Fabio Alessandrelli Fabio Alessandrelli  - 27 October 2021

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Bastiaan Olij Bastiaan Olij  - 27 September 2021

Introducing GDNative's successor, GDExtension

Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.

Fabio Alessandrelli Fabio Alessandrelli  - 25 September 2021

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Gilles Roudiere Gilles Roudiere  - 23 September 2021

Tiles editor progress report #5

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.

Pedro J. Estébanez Pedro J. Estébanez  - 21 August 2021

Agile input processing is here for smoother, more responsive gameplay

Fabio Alessandrelli Fabio Alessandrelli  -  5 August 2021

Multiplayer in Godot 4.0: On servers, RSETs and state updates

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 30 July 2021

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Bastiaan Olij Bastiaan Olij  -  4 July 2021

Godot XR progress update June 2021

June 2021 update of the recent work done in relation to XR support in Godot.

Fabio Alessandrelli Fabio Alessandrelli  - 30 June 2021

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Gilles Roudiere Gilles Roudiere  - 17 June 2021

Tiles editor progress report #4

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Fabio Alessandrelli Fabio Alessandrelli  - 16 June 2021

Godot Web progress report #8: Progressive Web Apps

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

George Marques George Marques  -  2 June 2021

GDScript progress report: Feature-complete for 4.0

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Camille Mohr-Daurat Camille Mohr-Daurat  - 19 May 2021

Physics progress report #1

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Fabio Alessandrelli Fabio Alessandrelli  - 16 April 2021

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.

Gilles Roudiere Gilles Roudiere  - 12 April 2021

Tiles editor progress report #3

A new progress report on the TileMap and TIleSet editors rework.

Juan Linietsky Juan Linietsky  - 29 March 2021

Editor improvements for Godot 4.0

If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.

Fabio Alessandrelli Fabio Alessandrelli  - 20 March 2021

Web Editor PWA, easier HTML customizations, and faster load times!

Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!

Bastiaan Olij Bastiaan Olij  - 18 March 2021

Godot OpenXR support

An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.

Gilles Roudiere Gilles Roudiere  -  5 February 2021

Tiles editor progress report #2

The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.

Fabio Alessandrelli Fabio Alessandrelli  -  4 February 2021

Web Editor release candidate, HTML5 gamepads and more!

The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.

Juan Linietsky Juan Linietsky  -  2 February 2021

Godot 4.0 optimization progress report

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.

Ernest Lee Ernest Lee  -  4 January 2021

Introducing the Godot glTF 2.0 scene exporter

To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.