Blog

Filtered by: News

Clay John Clay John  - 29 April 2024

Introducing Reverse Z (AKA I'm sorry for breaking your shader)

We are breaking compatibility for some custom shaders. Here is why.

Clay John Clay John  - 19 April 2024

Update on the Collaboration with Google and The Forge

The collaboration with Google and The Forge has concluded successfully!

Godot Foundation Godot Foundation  - 18 December 2023

Prepare to hear a lot more from us!

The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.

Clay John Clay John  - 14 December 2023

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

Winston Yallow Winston Yallow  -  8 December 2023

Introducing the new Godot Forum

We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.

Godot Foundation Godot Foundation  -  5 December 2023

Godot Foundation Update 2023

This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.

Emi Emi  - 20 November 2023

Submissions open for Godot 2023 showreel!

Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Emi Emi  - 12 September 2023

Introducing the new Godot Development Fund

We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.

Godot Foundation Godot Foundation  - 11 July 2023

Godot Funding Breakdown & Hiring Process

This article aims to shed light on the current status of Godot's funding, hiring, and our plans for sustainable funding long term.

Clay John Clay John  - 23 June 2023

Godot community poll 2023

It's this time of the year! Godot Community Poll 2023 is now out!

Clay John Clay John  - 20 April 2023

Release Management Post Godot 4.0

We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.

Emi Emi  - 17 March 2023

Godot Arrives in the Epic Games Store

We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.

Juan Linietsky Juan Linietsky  - 16 January 2023

Godot for AA/AAA game development - What's missing?

Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?

Juan Linietsky Juan Linietsky  - 31 December 2022

2022: A Retrospective

The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.

Clay John Clay John  - 29 November 2022

Release Management: 4.0 and beyond

We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.

Juan Linietsky Juan Linietsky  -  1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Juan Linietsky Juan Linietsky  - 23 August 2022

Godot 4.0 will discontinue VisualScript

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.

Yuri Sizov Yuri Sizov  - 28 July 2022

Godot 4.0 development enters feature freeze ahead of the first beta

We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.

Juan Linietsky Juan Linietsky  - 15 July 2022

Godot and consoles, all you need to know

The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.

Juan Linietsky Juan Linietsky  - 24 June 2022

Godot community poll 2022

It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!

Juan Linietsky Juan Linietsky  - 23 May 2022

Submissions open for Godot 2022 showreel!

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 31 March 2022

Turn an Android App into a Godot Quest VR App in 3 Steps

Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.

Yuri Sizov Yuri Sizov  - 18 February 2022

Opening GitHub Discussions for enhancement ideas and suggestions

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.

Rémi Verschelde Rémi Verschelde  - 22 December 2021

Godot Engine receiving a new grant from Meta's Reality Labs

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.