Silc Renew - 4 June 2024Migrating Animations from Godot 4.0 to 4.3In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.
Godot contributors - 31 May 2024Dev snapshot: Godot 4.3 beta 1Godot 4.3 is ready for broad testing as we finalize the release.
Adam Scott - 15 May 2024Web Export in 4.3With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!
lawnjelly - 13 May 2024Dev snapshot: Godot 3.6 beta 5This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.
Rémi Verschelde - 1 May 2024Dev snapshot: Godot 4.3 dev 6The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
Clay John - 29 April 2024Introducing Reverse Z (AKA I'm sorry for breaking your shader)We are breaking compatibility for some custom shaders. Here is why.
Clay John - 19 April 2024Update on the Collaboration with Google and The ForgeThe collaboration with Google and The Forge has concluded successfully!
Rémi Verschelde - 17 April 2024Maintenance release: Godot 4.2.2 & 4.1.4It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!
Rémi Verschelde - 12 April 2024Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3Last round of release candidates for the upcoming maintenance releases.
Nathalie Galla - 5 April 2024GDC 2024: RetrospectiveWe have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!
Mark DiBarry - 2 April 2024Parallax2D Progress ReportA new node is on its way to help with parallax in 2D.
Rémi Verschelde - 15 March 2024Dev snapshot: Godot 4.3 dev 5Sneaking one more dev release in for testing before the team heads to GDC!
Clay John - 15 March 2024Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Nathalie Galla - 1 March 2024Introducing our GDC Line-upLike we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!
Clay John - 29 February 2024Dev snapshot: Godot 4.3 dev 4Another 4.3 dev release means that many more fixes and improvements are on their way!
Darío Banini - 16 February 2024GPU synchronization in Godot 4.3 is getting a major upgradeSay goodbye to placing barriers, hello to the new acyclic graph
Godot Foundation - 13 February 2024Godot Does Conferences - Meet us at GDC!We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).
Rémi Verschelde - 8 February 2024Dev snapshot: Godot 4.3 dev 3A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
Nathalie Galla - 31 January 2024January JamsLooking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.
Raul Santos - 26 January 2024Current state of C# platform support in Godot 4.2How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.
Yuri Sizov - 26 January 2024Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
Rémi Verschelde - 25 January 2024Dev snapshot: Godot 3.6 beta 4Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
Clay John - 16 January 2024Godot Rendering Priorities: January 20244.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
Rémi Verschelde - 11 January 2024Dev snapshot: Godot 4.3 dev 2After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!