Blog

Silc Renew Silc Renew  -  4 June 2024

Migrating Animations from Godot 4.0 to 4.3

In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.

Godot contributors Godot contributors  - 31 May 2024

Dev snapshot: Godot 4.3 beta 1

Godot 4.3 is ready for broad testing as we finalize the release.

Adam Scott Adam Scott  - 15 May 2024

Web Export in 4.3

With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!

lawnjelly lawnjelly  - 13 May 2024

Dev snapshot: Godot 3.6 beta 5

This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.

Rémi Verschelde Rémi Verschelde  -  1 May 2024

Dev snapshot: Godot 4.3 dev 6

The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!

Clay John Clay John  - 29 April 2024

Introducing Reverse Z (AKA I'm sorry for breaking your shader)

We are breaking compatibility for some custom shaders. Here is why.

Clay John Clay John  - 19 April 2024

Update on the Collaboration with Google and The Forge

The collaboration with Google and The Forge has concluded successfully!

Rémi Verschelde Rémi Verschelde  - 17 April 2024

Maintenance release: Godot 4.2.2 & 4.1.4

It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!

Rémi Verschelde Rémi Verschelde  - 12 April 2024

Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3

Last round of release candidates for the upcoming maintenance releases.

Nathalie Galla Nathalie Galla  -  5 April 2024

GDC 2024: Retrospective

We have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!

Mark DiBarry Mark DiBarry  -  2 April 2024

Parallax2D Progress Report

A new node is on its way to help with parallax in 2D.

Rémi Verschelde Rémi Verschelde  - 15 March 2024

Dev snapshot: Godot 4.3 dev 5

Sneaking one more dev release in for testing before the team heads to GDC!

Clay John Clay John  - 15 March 2024

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!

Nathalie Galla Nathalie Galla  -  1 March 2024

Introducing our GDC Line-up

Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!

Clay John Clay John  - 29 February 2024

Dev snapshot: Godot 4.3 dev 4

Another 4.3 dev release means that many more fixes and improvements are on their way!

Darío Banini Darío Banini  - 16 February 2024

GPU synchronization in Godot 4.3 is getting a major upgrade

Say goodbye to placing barriers, hello to the new acyclic graph

Godot Foundation Godot Foundation  - 13 February 2024

Godot Does Conferences - Meet us at GDC!

We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).

Rémi Verschelde Rémi Verschelde  -  8 February 2024

Dev snapshot: Godot 4.3 dev 3

A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!

Nathalie Galla Nathalie Galla  - 31 January 2024

January Jams

Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.

Raul Santos Raul Santos  - 26 January 2024

Current state of C# platform support in Godot 4.2

How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.

Yuri Sizov Yuri Sizov  - 26 January 2024

Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1

As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!

Rémi Verschelde Rémi Verschelde  - 25 January 2024

Dev snapshot: Godot 3.6 beta 4

Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.

Clay John Clay John  - 16 January 2024

Godot Rendering Priorities: January 2024

4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features

Rémi Verschelde Rémi Verschelde  - 11 January 2024

Dev snapshot: Godot 4.3 dev 2

After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!